![]() ![]() You at all since he will be facing the other direction. Throw knives, and whip him when he gets near. Stand on the side right by the doorway, and he can't pounce at you, just I found that Cerebus we pretty easy to kill. The Fireball combo will destroy the rocks). The middle (don't worry about the falling rocks since the Poison Cloud combo or Just about to swing his head into the wall, slide under his neck and out into The head is out of reach, throw a couple of axes for extra damage. Get on his left side (sideĬlosest to the wall) and keep jumping and hitting his head with your whip. Start the battle, go over to the left dragon. Oh and make sure you also have the axe sub-weapon. Loosing your MP fast, have an item that gives you high intellagence (sorry if Or the Fireball combo (DSS cards Jupiter/Salamander). Once you start have the Poison Cloud combo (DSS cards Jupiter/Manticore) Just have the dagger and throw it at them from aĭragon Zombie(s) Boss-I've found a very easy (yet long way) to beat the hardīoss. ![]() Killer Bees-Hate them damn bees don't ya? Well, there's an easy way to get to Venus + Thunderbird = Damage increases as the % of the map uncovered increasesĭiana + Thunderbird = Electricity fills the air when the whip is spun. Jupiter + Manticore = A cloud of poison spreads to protect youĭiana + Manticore = When the whip is swung it releases a poison shower Mercury + Manticore = Poison whip that will release mist of poison. Jupiter + Cockatrice = Transform into stone and become invulnerableĭiana + Cockatrice = 3 rocks are fired with each attack Venus + Golem = Defense increases as the % of the map uncovered increasesĭiana + Golem = A quake is released with each attack Mercury + Golem = Earth whip to attack distant enemies Venus + Mandragora = ? Ê (When I put question marks it means the game doesntĮven know what the combo is, so I cant figure it out)ĭiana + Mandragora = 3 Plumes of Petals are released with each attack Jupiter + Salamander = 2 Fireballs circle you in defenseĭiana + Salamander = A fireball is released with each attack Venus + Salamander = Damage increased by 25% Here are the combinations, so far: ÊMercury + Salamander = Fire Whip OK, here are all the cards I have and all the combinations and everything thatĪttribute Cards (top cards) - Mercury, Venus, Jupiter, and DianaĪction Cards (bottom cards) - Salamader, Mandragora, Golem, Cockatrice, ![]() This is a new section, devoted to the helpful tips my loyal readers have It will become easier to move to far away spots. Skillfully use the warp zones scattered throughout the Ancient Castle. The walls might break away to reveal a hidden chamber. Try attacking the walls surrouding any suspiciously empty spaces on the map. Keeping this up will slowly but surely make the player stronger and closer to completing the quest. Save often and more than anything else be cautious not to get killed, which will end the game. Do not rely on just one card but be mindful of different cards depending on the situation at hand. There are also those that contain command techniques. There are a variety of different effects possible, which include an increase in offensive, defensive, and other attributes. Once a combination has been used, a description of the effect will appear on the DSS screen. An Action Card and Attribute card must be used in combination to make its effect known. Exactly how to use a DSS Card is not apparent just by finding one. Here is a basic hint: Since save rooms enable you to regain health and MP, use them to your advantage. ![]()
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