![]() ![]() And Digital chess clock should become a redirect to Game clock. So I propose that the current text of Digital chess clock should becomes a section in Game clock called something like "Early digital game clocks". The existing Digital chess clock, while worth keeping, is completely out of place when the more mainstream issues of digital clocks (especially the Fischer clock) are already in the Game clock article. I have seen what you're talking about-where the added time is not accumulated from one move to the next, but rahter acts as a sort of delay-described as the "Botvinnik" system, though I've never seen anything definite about Botvinnik proposing it. Again, upon completion of his second move, the 2-minute interval will be added to the first player's time to give him 65 minutes and 5 seconds for the remainder of the game. Assuming that the first player's second move takes 45 seconds, his clock will have 63 minutes and 5 seconds remaining. The same procedure is repeated for the second player and then the first player makes his second move. Upon completion of his first move, the preselected 2-minute interval will be added to the first player's time, thus giving him a total of 63 minutes and 50 seconds remaining on his clock. ![]() Assuming that the first player takes 10 seconds for his first move, he will have 61 minutes and 50 seconds remaining from his initial 62-minute time period. Then, a time interval such as 2 minutes is selected. Each player's clock is preset to give a 62-minute time period for the entire game. The part that makes it clearest, I think, is about half way down: As an example of the present method, one may select an initial time period of 62 minutes (60 minutes plus the first two minutes which is credited prior to the first move) for each player. You are mistaken: see the patent itself at. no change in one's clock, so one might as well take 29 seconds. Moving in 1 second or moving in 29 seconds would have exactly the same effect, i.e. Thus if the time control allowed the players 30 seconds per move, their clocks would simply not move for the first thirty seconds of thinking time, and only begin to tick down after that. A player could not end a move with more time than before the move, because Fischer didn't want the players to have any incentive to move excessively quickly. As I remember, Fischer's patent was not for adding time to each player's store of time on each move. I believe the text about the Fischer clock is inaccurate, but I don't have a source to prove it. Wiredknight 06:33, 30 October 2006 (UTC) Reply LED watches consumed too much power and ran down the batteries too quickly. ![]() As empirical evidence of this difference, notice that nobody makes LED wristwatches any more. In fact, if you are not changing the display, an LCD draws virtually zero DC current. As a digital display, LCDs consume significantly less power. LEDs are efficient in the sense of converting DC power to light. LEDs are quite efficient wrt to power.īoth statements can be true. LED's contain significant amounts of power. This article has been rated as Low-importance on the project's importance scale. ![]() Time Wikipedia:WikiProject Time Template:WikiProject Time Time articles If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. This article is within the scope of WikiProject Time, a collaborative effort to improve the coverage of Time on Wikipedia. This article has been rated as High-importance on the project's importance scale. This article has been rated as C-Class on Wikipedia's content assessment scale. Chess Wikipedia:WikiProject Chess Template:WikiProject Chess chess articles This article is within the scope of WikiProject Chess, a collaborative effort to improve the coverage of Chess on Wikipedia. This article is of interest to the following WikiProjects: ![]()
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